By Anne Browne
An vital consultant to the heroes, horrors, and legends of Greyhawk, the Player's advisor to Greyhawk positive aspects new legends and lethal dungeons on your heroes to discover. incorporated are specific sessions, nationwide backgrounds, and new kits specific to Greyhawk.
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Extra info for Player's Guide to Greyhawk (Advanced Dungeons & Dragons AD&D)
Whether into the stonework and breaching the d). adventurers are newcomers looking for work or leads, skilled craftsmen themselves, or Anyone looking for adventure (or trouble) employers looking for a job to be performed, the respective guild should provide more is sure to find it here. than sufficient information. A cautionary note: None of the guilds' services are free, and " The city's main thoroughfare is known as players should he prepared to make donations of money, goods or raw materials to the the ProcessionaL Beginning at the guild treasuries.
The Oeridian people feel deep ties to clan and are fiercely protective of both their immediate and extended family, A threat to an Oeridian's land or property is only slightly less important than a threat to his family THERHENNEE The Rhennee are truly the enigma among the races of Greyhawk. While the other foul races can trace their histories to elsewhere on the continent, the Rhennee have separate origins. They are thought to have first appeared in the Flanaess in the area around the Adri Forest around 150 CY, moving west to avoid harassment by Aerdy soldiers and citizens.
They have a talent far dl arts and crafts, especially those involving detail work such as embroidery, sewing, leather tooling, sculpting and painting. Suloise weavers can demand the highest prices on the continent for their fabrics, both for the fine grain of their weaves and the extraordinary detail of thcir patterns. The Suel have a long tradition of wizardty and magical research, and the ancient Sue1 Imperium produced many powerful magics, culminating in the Invoked Devastation that laid waste to the ancient Baklunish Empire.