By Matt Sernett, Erik Scott De Bie, Ari Marmell
Decreased to ruins by way of supernatural cataclysms, Neverwinter rises from the ashes to reclaim its name because the Jewel of the North. but whilst its electorate go back and rebuild, hidden forces pursue their very own ambitions and vendettas, anyone of which may tear the town aside. Neverwinter has lengthy been probably the most renowned destinations within the Forgotten geographical regions® crusade global. This publication offers an entire heroic-tier crusade atmosphere that plunges gamers into the politics, skullduggery, and peril of a urban close to destruction or greatness. A wealth of knowledge approximately Neverwinter and its environs is supplied: maps, quests, encounters, and records -- every little thing a Dungeon grasp wishes for his heroic tier adventures.
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Additional resources for Neverwinter Campaign Setting: A 4th Edition Dungeons & Dragons Supplement
The world is a savage place. It takes savagery to master it. ,I I , You are an Uthgardt barbarian-a member of one of the savage human tribes that took Uthgar's name and worshiped him after he fell defending his people from the Pale Giants in ancient days. The deity Tempus took Uthgar into his service then, and now Uthgar fights beside the Lord of Battle in the realms beyond the mortal world. You are part of the Thunderbeast tribe, and even as you pay homage to Uthgar and the spirits of your ancestors, you keep the sacred secret of those great reptilian creatures where they hide in the shadowed heart of the High Forest.
Or rather, you did. For uncounted generations, your people have venerated the five spiritual pillars on which Gray Wolf culture is based- tradition, the primal spirits, your god Uthgar, the spirits of your ancestors, and the natural order. It never crossed your mind what might happen if the tribe violated any of those precepts, because such a thing was unthinkable. But in the end, the unthinkable happened. In retrospect, you could see the first hints long before things went truly wrong. The current Gray Wolfleaders are more vicious, more bloodthirsty, than those who came before.
Daily. Martial Minor Action Personal Effect: Until the end of the encounter, you can shift up to 3 squares as a move action. Level 10 Utility Power Your duty as a spy is to watch, listen, and learn, and you have honed your senses to the limit. When you enter a state of total waking concentration, little can escape your notice. Spy Sight Bregan O'aerthe Spy Utility 10 You focus your senses, lettin8 all that would obscure the world slip away. Oaily • Martial Minor Action Personal Effect: You gain a +5 power bonus to InSight checks and Perception checks until the end of the encounter.