By Bruce R. Cordell
The 3rd stand-alone event for the recent Eberron crusade setting.This full-length experience for the most recent D&D® crusade surroundings showcases a number of the most original characteristics of the Eberron environment. It performs out around the Eberron global and is designed to both be a stand-alone experience or a right away follow-up to the 1st and moment released Eberron adventures, Shadows of the final struggle™ and Whispers of the Vampire’s Blade™.AUTHOR BIO: Bruce R. Cordell, an Origins-award-winning writer, has designed over 30 video game titles, together with the accelerated Psionics Handbook™. He additionally co-authored Libris Mortis: The ebook of Undead™, the Planar Handbook™, the Epic point Handbook™, and Underdark™.
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Extra info for Grasp of the Emerald Claw (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting Adventure)
The extensive estate includes green manicured grounds, a huge main house, several smaller guest and summer houses, and slave barracks. The Canos are known to be extremely wealthy and most believe that considerable riches are to be found on their estate, which makes it a constant temptation to the thieves guild. As they do not have the protection available to Red Wizards, the Canos must defend themselves without assistance. They do this with great efficiency, employing traps, magical wards, incorruptible mercenary guards, and enchanted creatures.
Ruvyas contacts throughout the city can provide an accurate picture of events even in the far corners of Thay. So far, no one even suspects that Ruvya is anything more than a kindly old tinker, and he is only too happy to keep it that way. 25. Clothier Adzul Xan (N hm 0) creates tunics, cloaks, breeches, shirts, and hats for wealthy Thayans. His shop is also a front for smuggling enchanted garments into and out of Thay. 26. Tattooist Rhuna the Dark (CN hf M7) is known as one of the best tattoo artists in Bezantur.
23. Temple of Garagos & Santhros Rooming House Garagos, a war god once worshiped throughout the Inner Sea, has only a few temples left in Faerûn. One such is this rather rundown tenement, where a handful of worshipers still pay him homage. High Priest Santhro (CE hm C8/F7) is actually a quite powerful individual, a priest and warrior of considerable accomplishment. He manages to whip up enthusiasm for Garagos despite the fact that the ancient god was defeated by Tempus and most people believe him to be dead.