By Alderac Entertainment
Play a personality from this ebook and the event issues come to you. Who stated you needed to play the nice men? Being evil simply acquired more uncomplicated. This e-book has every little thing you must run evil characters, improve evil campaigns, and make your nasty NPCs a bit bit nastier. Evil has principles for brand new status periods, new spells, new clerical domain names, and demon summoning. If you're taking part in stable after this booklet is out, you're at the unsuitable aspect of the sport.
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Additional info for Evil
Steel) extremely hot. Elven chain mail is not affected, and magical metal armor receives an item saving thmw vs. magical fire to avoid being heated. On the first round of the spell, the metal merely becomes very warm and uncomfortable to touch (this is also the effect on the last melee round of the spell's duration). During the second and sixth (next to the last) rounds, beat causes blisters and damage; in the third,fourth, and fifth rounds, the metal becomes searing bot, causing damage to exposed flesh, as shown on the tahle.
Only templars can use this spell. c Hand of Tom Notes: Restricted to templars from the D m S m setting, for whom it is common. Hand of Torm (Evocation) Sphere: Pmtection Level: 4 Range: 40 yds. -radius sphere Saving Throw: Special This spell is an improved form of the wyvern watch magic, It was developed long ago by priests of Tom and is often used to defend sacred areas, such as the treasure chambers in the temple in Tantras. A hand of Torm creates a shimmering, translucent image of a gigantic gauntleted human hand that is cupped to define a spherical area.
Very early sources list this spell as 3rd level Hold Person (Enchantmendcharm) Sphere: Charm, Law Level: 2 Range: 120 yds. nevel Area of Effect: 1 to 4 persons in a 20% cube Saving Throw: Neg. This spell holds 1 to 4 humans, demibnmans, or humanoid creatures rigidly immobile and in place for five or more rounds. The spell lasts two rounds per caster level, and the priest must be of at least 3rd level to cast the spell. The hold person spell affects any bipedal human, demihuman, or humanoid of man size or smaller, includingbrownies, dryads, dwarves, elves, gnolls, gnomes, goblins, halfelves, halflings, halforcs, hobgoblins, humans, kobolds, lizard men, nixies, ms, pixies, sprites, buglodytes, and others.