By Keith Baker
The 1st sourcebook detailing the primary city of the Eberron crusade atmosphere. Sharn: urban of Towers illustrates and characterizes an important urban within the whole Eberron atmosphere. town of Sharn is a resource of significant intrigue and event on Eberron, making it the launching aspect for many campaigns and adventures. Sharn: urban of Towers describes how Sharn seems and works, from strength and politics to alternate and trade, and with four-color illustrations all through. There are exact geographical descriptions of each a part of town, with a supplement of maps for visible reference. Monsters and villains regularly occurring within the urban make an visual appeal, and there's particular info on what characters can do and procure in Sharn to enhance their adventuring abilities. Dungeon Masters will discover a wealth of data on operating campaigns in Sharn, and event hooks are supplied for fast gameplay.
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Extra info for Eberron: Sharn: city of towers
The small courtyard led to a covered portal that shaded the front doors. They went inside and came into a large, cavernous chamber. The entire first floor of the Desert Palace was one large open room. There was a partial second floor, open in the center, making a gallery running around on all four sides from which people could look down on the action at the tables below. The rooms up on the second floor were probably private rooms and offices for the management. Sorak noted that there were several elf archers stationed up on the gallery, armed with small, powerful crossbows.
The sun had already gone down and the main street was brightly lit by torches and braziers. Shadows danced upon the neatly whitewashed buildings lining both sides of the street, and the number of vendors had grown, many of them setting up new booths in the center of the street, or else simply spreading out their goods on blankets laid upon the ground. The character of the town had, indeed, changed, as Valsavis had predicted. There were many more people on the street now, drawn out by the cool night air, scantily clad human and half-elf females strolled up and down the street provocatively, boldly propositioning passers-by.
All night long, she sat silently by the fire, alert to everything around her, to the slightest sound and the faintest scent on the night breeze. And not once did her sharp gaze leave Valsavis. Chapter Four The village of Salt View lay remote and isolated at the foot of the southern slope of the Mekillot Mountains. Far to the north, across the Great Ivory Plain, the caravan route from the northern territories ended at the city of Nibenay. To the west, across the mountains and the Great Ivory Plain, the caravan route from Altaruk skirted the westernmost boundary of the salt plain and arced to the northeast, where it ended at the city of Gulg.