By Wizards RPG Team
Illustrated desolate tract terrain tiles to be used with the Dungeons & Dragons® fable Roleplaying GameThe Dungeon Tiles grasp units are designed to offer Dungeon Masters the tiles they should construct Dungeons & Dragons experience maps, together with maps showing in released adventures. With this field of customizable terrain tiles, Dungeon Masters can upload new size to their Dungeons & Dragons tabletop event. effortless to establish and infinitely expandable, this Dungeon Tiles set permits DMs to create the adventures they wish to play. This field comprises 10 double-sided sheets of illustrated, die-cut terrain tiles published on heavy cardstock. The tiles characteristic barren region websites and terrain components that Dungeon Masters can use to construct intriguing encounters set within the open air.
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Extra resources for Dungeon Tiles Master Set - The Wilderness
Intertribal battles are brief, often indecisive, with both sides withdrawing when adrenalin runs low or when quarrels disrupt the groups. The gnoll’s powerful frame, surefootedness, and hardy conditioning give him a movement advantage io rough terrain. ) Individually, gnolls trolls. but rous and better organized - more than a he underground, so with kobolds when permit With assistId advisors in the kobblds. Relation to 0 t h Humanoid Races Less resistant to cold than giants, gnolls avoid high elevations except during the summer.
Hord the Bitta: NM,bow and spear. liusting 6, Forgiving 5 . A laborer for Skamkel, Hord resents every order he receives, but he does his best anyway. ing. Greathean is ially attached to Erling Otkelson, but all respond to Otkel and the older sons and daughters. On command, they attack ferociously and without regard for personal safety. Speak with animal would make them formidable skirmiiers. Hounds: NA 2-12;AC 7; HD 2; #AT 1 ; Dam 1-6; MV120’;SaveF1; MI 12; lT Nil; XP 25. The Sheep Dogs:Ingolf, Hrefna.
Human lowlanders do not intimidate kobolds, who doubt that any humans can match kobolds in subterranean terrain. Human visitors to the mountains must be slain, or others may come. Trade caravans are raided for loot, and to discourage settlement. Crafts and Technology: Primitive tribes use crude leather armor and shields, prefer spears and clubs as weapons, or use plundered arms. Civilized kobold cultures borrow crafts and the full scope of military technology from gnomish and dwarven races. K o b o l b Social Strtuctune There are five kobold social classes.