By Jim Pinto
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A few are born with magic.
Matteo, un-magical counselor to the robust of Halruaa, has committed his existence to the reality -- till he reveals that he could have a hidden spark of magic in the end. Now, with just a highway waif for a better half, he's at the run from the mysterious Cabal. within the dismal Swamp of Akhlaur, Matteo will search his personal fact whereas fighting a creature out of his nightmares.
But anything even worse is on his path: a continuing persecutor of magic. The Magehound.
The definitive timeline of the Forgotten Realms(R) crusade. The Grand heritage of the nation-states chronicles the wealthy historical past of the Forgotten nation-states crusade atmosphere, proposing an in depth timeline observed through essays from Elminster of Shadowdale and different Realmslore specialists. even though now not a video game complement, it serves as a convenient reference advisor for avid gamers and Dungeon Masters looking info on particular old occasions.
Even if you’ve been a Dungeon grasp (DM) sooner than and need to fine-tune your talents or are looking to prepare and make the leap, this can be the publication for you. It provides the fundamentals on working an exceptional online game, details for extra complicated dungeon gaining knowledge of, directions for developing adventures, and counsel for construction a crusade.
Anauroch: The Empire of colour is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten geographical regions crusade surroundings. it could possibly even be simply performed as a stand-alone high-level experience. as well as encounters, this ebook includes certain resource fabric at the land of Anauroch, domestic of historical Netherese ruins and the Empire of colour.
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Extra info for Dragons (d20 System)
P. VALUE: X/7050 + 18/hp The yagnodaemon is a horrible creature with 2 unequal arms, 1 man sizedandtheothergiantsized. It iswith itsgiant'sarmthatthedaemon will inflict damage asa storm giant(+l2), whether attacking unarmedor with his weapon, the tol-kendar. The to/-kendar, or body-wrecker, is a huge (15-foot long) polearm of steel, topped by an inverted cone ringed with blades and tipped with a harpoon-like point. It requires the strength of a storm giant to wield effectively and is a wicked weapon in the hands of this daemon.
Acid or poison has no effect on a shator. Cold or fire cause only half normal damage. Fear magic or illusion magic (illusion and/or phantasm) are powerless against a shator. Shator have excellent auditory and olfactory senses, and, when they use these along with their normal visual capabilities (including infra- and ultra-), they can be surprised only 1O%of the time. - Known as the slime demodand, a kelubar is of shorter stature and thicker build than a farastu. Although it is of ebon hue, a kelubar tends to glisten due to a slimy skin secretion.
VALUE: VIII/1275 + 1O/hp FREQUENCY Common NO. APPEARING: 2-8 or 5-20 ARMORCLASS: 2 MOVE: 9" HIT DICE: 4 % IN LAIR: 15% TREASURE TYPE: J. K. L. M NO. P. VALUE: IV/175 + 4/hp The chasme, or fly demon, is a particularly loathesome monster, resembling a cross between a common fly and a human. It stands on 4 fly-like hind legs and grasps with its forelimbs, which are equipped with strong, chitinous, pincer fingers. Like flies, chasme can walk on walls and ceilings. The head is humanoid with saucer eyes and a mane of stiff, backswept bristles.