By Eric L. Boyd
This crucial complement is a better half quantity to Faiths & Avatars and Powers & Pantheons, which particular the foundations wherein deities functionality within the nation-states. Demihuman Deities describes the demihuman religions and powers of the nation-states: these of the elves (including the drow), the dwarves, the gnomes and the halflings. every one access contains information regarding a deity's visual appeal, character, worshippers, portfolio, aliases, area identify, enhanced, allies, foes, image, worshippers' alignments, avatar, manifestations, church and forte monks. the data on those faiths comprises their center dogma, daily actions of monks, holy days and significant ceremonies, significant facilities of worship, affiliated orders, and the priestly vestments and adventuring apparel of the individuals of the clergy. eventually, each one access includes spells particular to every of the faiths.
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Additional info for Demihuman Deities (Advanced Dungeons & Dragons Forgotten Realms)
All weak and rebellious drow must be weeded out. All who impugn the faith must perish. Males or slaves of other races who act independently of Lolth's dictates (and those other priests) must be sacrificed to Lolth. Those of the faithful whose loyalty is weak must be eliminated. Children are to be raised as loyal worshipers of Lolth, and each family should produce at least one priest to serve the Spider Queen better than his or her parents. Arachnids of all sorts are to be revered, and anyone who mistreats or kills a spider must die.
In drow communities, only priestesses are allowed to possess and use them. The whips, once enchanted, are attuned to a specific individual and may only be used by another being after another attunement ritual has been performed, since they attack anyone who touches them except their attuned wielder. The ritual of attunement re-quires the consent of Lolth, and priestesses consider such whips personal gifts from her, believing that they cease to function or even turn on their wielder if they are used in an act against the will of the Spider Queen.
When the spell expires, any surviving spiders disappear, returning whence they came. Poison Effects if Save: Failed 20 points 25 points 30 points 30 points Death Succeeded 1d3 points 2d4 points 2d6 points 2d6 points 20 points Also known as venom bite, this spell confers the poisonous biting ability of a spider to the caster. A successful attack roll is required to administer the poison, and the caster can only bite exposed or clothed flesh; armor cannot be bitten through. The number of times the bite has venom effects, and the power of those effects, depends on the caster's level: The spell's material component is a dried arachnid corpse.