By Troy Denning
This identify is the ultimate in a chain of recovers of the preferred Avatar sequence. on the time of its unique liberate, this sequence provided key occasions that impacted the complete Forgotten geographical regions world, and the consequences of these occasions are nonetheless felt in present novels. This re-released sequence encompasses a cohesive conceal layout and all-new paintings and used to be written via New York Times best-selling writer Troy Denning.
Cyric the Mad
Who betrayed his buddies middle of the night and Kelemvor and sought to ruin them.
Who ascended to godhood and now spreads his lies and intrigues into each nook of Faerun.
Who is the Lord of homicide, the Prince of Lies--and insane.
Read Online or Download Crucible: The Trial of Cyric the Mad (Forgotten Realms: The Avatar, Book 5) PDF
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Extra resources for Crucible: The Trial of Cyric the Mad (Forgotten Realms: The Avatar, Book 5)
Secret Room: This place is pitch dark the lair of seven wererats (hp 24,21,19,18,16,15,14), three males and four females, armed in the same manner as those in the guardroom above (see previous entry). The strongest has poison on his dagger, and the other two males (the ones with 19 and 14 hp) use it on their swords. The wererats will always attack by surprise. If the encounter is going badly, survivors will flee down the stairway to area 15 of level #3 and warn the drow, who thereafter cannot be surprised by the party.
Alcove: Within the alcove is a table with a flat chest upon it. If the chest is lifted or moved, six poisoned arrows shoot from the north wall, striking at the same hit probability as a fire giant and inflicting 2d4 points of damage each. The arrows strike the south wall and shatter if they miss interposing creatures. The chest is locked and full of stones. Also in the alcove, a map of the area hangs on the wall. Finally, large chests have been set against both the north and south walls-the northern one filled with 8,438 sp, the southern one with 4,188 g p and six bone batons with fire giant runes upon them.
If captured, the women pretend to be captives forced to labor for the giants as scullions. If attacked, the wererats will turn into rats and escape down the drain (marked with an " X on the map), thus alerting the drow of intruders. If this happens, the drow will never be surprised by the party thereafter. The secret door to the east opens into a passage about one-foot wide and a foot and a half high. It is rough, and a man in armor could not hope to pass along its length; even a halfling would have to worm his or her way down it.