By Jean Rabe
Inside of this folder are 12 varied highway structure styles that may be mixed in a large number of how, plus 33 constructions of assorted styles and sizes that may be lower out and assembled. The parts, scaled to be used with 25mm miniature figures, let you create 3-dimensional urban scenes for characters to discover. additionally incorporated is a 64-page booklet that takes you step-by-step throughout the strategy of defining and designing the villages, cities, and towns of your crusade international. The e-book includes 5 experience eventualities that utilize the road layouts and fold-up structures - rules designed to get you all started that allows you to making your towns come alive.
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Additional info for Cities of Mystery (AD&D Roleplaying, Forgotten Realms Accessory, Fr8)
A small community would not be likely to have a magic shop, although some merchants might have a magic item or two for sale. A small community probably will have a blacksmith, an inn, and a tavern. There could be a dry goods dealer, a fabric shop, and a general store that sells a little bit of everything. While the residents might be able to purchase a few books from one of those merchants, there would not be much call for one merchant to deal exclusively in books; such items are expensive, and in a medieval fantasy setting would only appeal to a small portion of the populace.
Upper-class residents would probably consider themselves above such unsophisticated displays of emotion. But middle-class neighborhoods could be home to a variety of events. Street Festivals One of the most common forms of celebration is the ordinary street festival. Such events draw spectators and participants from throughout the city and from neighboring communities. They are a boon to the merchants, fun for the residents, and a headache for city officials, who must contend with the noise, litter, and crime rate attached to such events.
Giving them Character Merchants and craftsmen can develop into major NPCs that are visited by the player characters anytime they come into the city. Sometimes these characters will develop as the campaign progresses and the PCs find a favorite shop and eventually consider the merchant a good friend. The NPCs personalities will grow the more time the player characters spend with them. However, you might want to establish in advance a few detailed NPC merchants with whom the PCs can interact and get leads for adventures.