By Ed Stark
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Extra info for Barrow of the Forgotten King (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Those who fail by 5 or more fall prone and t a k e 1d6 points or d a m a g e at the end of t h a t m o v e m e n t . T h e D C of T u m b l e checks increases by 5 . C r e a t u r e s gain a + 1 bonus on melee a t t a c k rolls a g a i n s t foes lower t h a n t h e m . ; Listen +0, Spot +0 Languages understands creator's orders AC 1 5 , touch 7, flat-footed 15 Immune undead immunities Fort +2, Ref +0, Will +6 Speed 40 ft. ; Reach 10 ft. Base Atk +4; Grp +14 Abilities Str 2 3 , Dex 6, Con — , Int — , Wis 10, Cha 1 SQ single actions only, undead traits Feats Toughness Skills Listen +0, Spot +0 Single Actions Only (Ex) Zombies can perform only a single move action or standard action per round.
8 squares), climb 20 ft. Melee bite +8 (1d6+1 plus disease) Ranged — Grp - 2 Skills Climb +12, Hide +15, Jump +7 In this form, Garjuk can take 10 on Climb checks even if rushed or threatened. DEVELOPMENT Garjuk feels no loyalty to Xeron or the mission, and he spills the beans if he surrenders and he's asked. Use this section to handle the negotiations with a captured Garjuk. Starting Attitude: Unfriendly. Modifiers: PCs promise to let Garjuk go after questioning him (+2); PCs abuse Garjuk (-2).
A flotsam ooze (F) is currently in the pool at the crevice's bottom, having arrived through narrow cracks in the waterway. It gets a Hide check because of its location in the water, gaining a surprise round if the PCs don't see it before it attacks. SABOTAGED BRIDGE From a distance, the bridge appears aged but sturdy and made to last. It is unstable, however, and it creaks loudly while bearing weight. A PC can safely move across the bridge by holding on with both hands and moving at half speed.