By Logan Bonner
New strategies for wizards, warlocks, sorcerers, bards, and swordmages...This tome specializes in the arcane heroes: characters who wield unusual and mysterious spells and depend upon their mastery of magic for survival.This e-book offers new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage sessions, together with new personality powers, feats, paragon paths, and epic destinies.
Read Online or Download Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons) PDF
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A few are born with magic.
Matteo, un-magical counselor to the amazing of Halruaa, has committed his lifestyles to the reality -- till he reveals that he could have a hidden spark of magic finally. Now, with just a road waif for a spouse, he's at the run from the mysterious Cabal. within the dismal Swamp of Akhlaur, Matteo will search his personal fact whereas combating a creature out of his nightmares.
But whatever even worse is on his path: a continuing persecutor of magic. The Magehound.
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- Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
- The Shadow Stone (Forgotten Realms)
- Adventurer's Vault 2: A 4th Edition D&D Supplement
- The Shadow Stone (Forgotten Realms)
Additional resources for Arcane Power: A 4th Edition D&d Supplement (Dungeons & Dragons)
TIEFLING SORCERERS Tieflings have high Charisma, which is the primary score for sorcerers. like halflings, some tieflings are especially drawn to the tempestuous nature of sorcery and the image some sorcerers cultivate as carefree yet resonating with barely contained power. -J whether your heart yet shelters a warm hearth for those you name friend. I BUZZARD MAGE PATH FEATURES BLIZZARD MAGE "Winter freezes flesh and scours the earth with icy winds that shriek through hedgerows and mountain passes alike.
Are most likely to favor Sorcerer Rumbling Storm Bolt Sorcerer Attack 23 You strike afoe with li8htning, sending it sta88ering. Then a thunder wave rolls in, smashing into a nearby creature. Encounter. Arcane, Implement, lightning, Thunder Standard Action Ranged 20 Primary Target: One creature Primary Attack: Charisma vs. Reflex Hit: 2d8 + Charisma modifier lightning damage, and you slide the target a number of squares equal to your Dexterity modifier. Make a secondary attack. Secondary Target: One creature within 10 squares of the primary target and in the primary target's line of sight Secondary Attack: Charisma vs.
Daily. Acid, Arcane, Cold, Implement, Thunder Encounter. Arcane, Cold, Implement Standard Action Area burst 1 within 20 squares Target: Each creature in burst Attack: Charisma vs. Reflex Lightning, Standard Action Area burst 2 within 20 squares Target: Each creature in burst Attack: Charisma VS. Fortitude or Reflex (choose one defense for each target) Hit (Fortitude): 3d6 + Charisma modifier cold and thunder damage, and you slide the target a number of squares equal to your Dexterity modifier. Hit (Reflex): 3d6 + Charisma modifier lightning damage.