By Greg A. Vaughan
Anauroch: The Empire of color is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten geographical regions crusade atmosphere. it may possibly even be simply performed as a stand-alone high-level experience. as well as encounters, this booklet includes targeted resource fabric at the land of Anauroch, domestic of old Netherese ruins and the Empire of colour.
Read Online or Download Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting) PDF
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A few are born with magic.
Matteo, un-magical counselor to the potent of Halruaa, has committed his existence to the reality -- until eventually he reveals that he can have a hidden spark of magic finally. Now, with just a highway waif for a better half, he's at the run from the mysterious Cabal. within the dismal Swamp of Akhlaur, Matteo will search his personal fact whereas combating a creature out of his nightmares.
But whatever even worse is on his path: a continuing persecutor of magic. The Magehound.
The definitive timeline of the Forgotten Realms(R) crusade. The Grand historical past of the geographical regions chronicles the wealthy heritage of the Forgotten nation-states crusade atmosphere, providing an in depth timeline followed by means of essays from Elminster of Shadowdale and different Realmslore specialists. even though now not a video game complement, it serves as a convenient reference consultant for gamers and Dungeon Masters looking details on particular old occasions.
No matter if you’ve been a Dungeon grasp (DM) prior to and need to fine-tune your abilities or are looking to prepare and make the leap, this is often the publication for you. It offers the fundamentals on operating an outstanding online game, information for extra complex dungeon getting to know, directions for developing adventures, and advice for construction a crusade.
Anauroch: The Empire of coloration is the ultimate a part of a three-part sequence of 160-page hardcover super-adventures set within the Forgotten nation-states crusade environment. it might even be simply performed as a stand-alone high-level event. as well as encounters, this booklet comprises unique resource fabric at the land of Anauroch, domestic of old Netherese ruins and the Empire of color.
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Additional info for Anauroch: The Empire of Shade (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Setting)
If one or more of them find that impossible, those individuals assume humanoid form and use their bows. The eladrins fight to the death; however, if one eladrin falls, one of the survivors (usually a bralani) tries to go to area 30 to tell Darcassan about the attack. Setup Run this encounter if negotiations between the PCs and the eladrins in area 31 break down. When the PCs open the double doors and enter the treasury, read: The chamber beyond the double door has walls lined with dozens of metal doors.
A true seeing spell reveals both forms simultaneously. Gaze (Su) Slay evil creatures of 5 or fewer HD, range 60 feet, Will DC 19. Success means the creature is affected as though by a fear spell for 2d10 rounds. Light Ray (Ex) Range 300 feet. This attack overcomes damage reduction of any type. Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the ghaele.
If anyone performs any violent maneuvers on a pillar such as engaging in melee with another creature, there is a 25% chance each round the pillar will roll 5 feet to the right or left (equal chance for either, though if the pillar already lies against a wall it can only roll away from the wall). Creatures atop the pillar must make DC 18 Reflex saves or be thrown off, taking 1d6 points of falling damage. Creatures in the pillar’s path must make DC 20 Reflex saves or be caught under the pillar, taking 8d8 points of damage and becoming pinned under it.