By Sean Reynolds
Booklet by means of Reynolds, Sean
Read Online or Download Against The Giants: The Liberation Of Geoff (AD&D Advanced Dungeons & Dragons 25th Anniversary adventure) PDF
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Extra info for Against The Giants: The Liberation Of Geoff (AD&D Advanced Dungeons & Dragons 25th Anniversary adventure)
Secret Room: This place is pitch dark the lair of seven wererats (hp 24,21,19,18,16,15,14), three males and four females, armed in the same manner as those in the guardroom above (see previous entry). The strongest has poison on his dagger, and the other two males (the ones with 19 and 14 hp) use it on their swords. The wererats will always attack by surprise. If the encounter is going badly, survivors will flee down the stairway to area 15 of level #3 and warn the drow, who thereafter cannot be surprised by the party.
Alcove: Within the alcove is a table with a flat chest upon it. If the chest is lifted or moved, six poisoned arrows shoot from the north wall, striking at the same hit probability as a fire giant and inflicting 2d4 points of damage each. The arrows strike the south wall and shatter if they miss interposing creatures. The chest is locked and full of stones. Also in the alcove, a map of the area hangs on the wall. Finally, large chests have been set against both the north and south walls-the northern one filled with 8,438 sp, the southern one with 4,188 g p and six bone batons with fire giant runes upon them.
If captured, the women pretend to be captives forced to labor for the giants as scullions. If attacked, the wererats will turn into rats and escape down the drain (marked with an " X on the map), thus alerting the drow of intruders. If this happens, the drow will never be surprised by the party thereafter. The secret door to the east opens into a passage about one-foot wide and a foot and a half high. It is rough, and a man in armor could not hope to pass along its length; even a halfling would have to worm his or her way down it.