By Alderac Entertainment
Experience Compilation #I and #2 are collections of the simplest of the simplest - the journey hold modules. inside those pages, AEG has compiled, up-to-date and improved the unique adventures using the revised 3.5 d20 principles with new maps, new textual content, and new plot hooks, together with rewritten and increased sections offer extra balanced encounters and deeper demanding situations. Even empty rooms were stuffed to make a DM's existence more straightforward! all of the whereas, those books offer a campaign's worthy of excessive event to gamers of all event degrees. Written for the revised 3.5 d20 ideas. Many new and more suitable maps. 288 pages. experience #I hyperlinks 24 of the easiest unique AEG Adventures retains jointly into one sizeable plot thread, permitting desktops to enhance from the first to the thirteenth point. This publication is a must-have for DMs wanting to deliver the nuance of low-leveling gaming again the place it belongs. Many new and greater maps.
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Additional resources for Adventure Compilation 2 (D20 System Accessories)
Before I realized it, my habits of self-presewation had pressed me against the rough wall of the tunnel when I saw the tno of hard-bitten orcs passing between the guards. They passed another human trader and his bodyguards with little more than glances of contempt. ” The main entrance to the city is on the west end of the first level. The PC’s can find any entrance the DM wishes, but two Black Nails and two gougers (see Appendix B) guard each one. GUARDPOSTS Every Guardpost maintains two Black Nails and two gougers.
DMs should feel free to modify the template slestik for any individual encounter. Slestlk are extremely dangerous opponents - only the finest, heartiest beasts manage the escape through the city, and out into the wild. Because the dark elves have occasionally failed to properly tend to these beasts, several slestik managed to escape. A small community of the creatures now resides in the slime and muck at the far edge of the northern lake. These creatures are breeding on their own, and their genetic mutations have proven largely stable.
The Mahk-Turan pass all laws and the Black Nails, their enforcers, exact penalties and punishments according to the council’s will. Though the list of crimes and offenses catches many unaware, those with power and influence find loopholes or use bribes to circumvent the rules. No amount of money can save a spellcaster, however. o n l y the priests of Zohl’nahk and the ogre magi council itself may cast spells. Feel free to elaborate for your campaign the small details or crimes and punishments, but for serious crimes the penalty is the Pit (area #3), an ancient lava tube two miles deep, into which all city refuse, living and otherwise, is thrown.