
By Gary Gygax
An alphabetical directory of monsters present in complex Dungeons & Dragons adventures, together with assaults, harm, targeted skills, descriptiosn and random stumble upon tables.
Read or Download Advanced Dungeons and Dragons, Monster Manual II PDF
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Extra info for Advanced Dungeons and Dragons, Monster Manual II
Sample text
P. VALUE: X/7050 + 18/hp The yagnodaemon is a horrible creature with 2 unequal arms, 1 man sizedandtheothergiantsized. It iswith itsgiant'sarmthatthedaemon will inflict damage asa storm giant(+l2), whether attacking unarmedor with his weapon, the tol-kendar. The to/-kendar, or body-wrecker, is a huge (15-foot long) polearm of steel, topped by an inverted cone ringed with blades and tipped with a harpoon-like point. It requires the strength of a storm giant to wield effectively and is a wicked weapon in the hands of this daemon.
Acid or poison has no effect on a shator. Cold or fire cause only half normal damage. Fear magic or illusion magic (illusion and/or phantasm) are powerless against a shator. Shator have excellent auditory and olfactory senses, and, when they use these along with their normal visual capabilities (including infra- and ultra-), they can be surprised only 1O%of the time. - Known as the slime demodand, a kelubar is of shorter stature and thicker build than a farastu. Although it is of ebon hue, a kelubar tends to glisten due to a slimy skin secretion.
VALUE: VIII/1275 + 1O/hp FREQUENCY Common NO. APPEARING: 2-8 or 5-20 ARMORCLASS: 2 MOVE: 9" HIT DICE: 4 % IN LAIR: 15% TREASURE TYPE: J. K. L. M NO. P. VALUE: IV/175 + 4/hp The chasme, or fly demon, is a particularly loathesome monster, resembling a cross between a common fly and a human. It stands on 4 fly-like hind legs and grasps with its forelimbs, which are equipped with strong, chitinous, pincer fingers. Like flies, chasme can walk on walls and ceilings. The head is humanoid with saucer eyes and a mane of stiff, backswept bristles.